Although Kim and I are primarily board gamers, over the past few years the focus of Origins has slowly been shifting to RPGs for us. The good reasons are that we've found a group (Amorphous Blob) that generally runs events that we really enjoy and because as we've become more experienced we're enjoying the RPGs more. The unfortunate reason is that the situation with board games (wargames in particular) has been slipping a bit.
This year I had signed up for a record for me of 14 hours of RPGs: two D&D events, one Arcana Unearthed, and one Paranoia. Due to my illness, I was only able to make it to one of the two D&D games and the AU, and was really only able to fully participate in the AU.
The AU game was the personal highlight of my shortened con, though, as it was being run by Monte Cook, the designer. The adventure he ran was a heavily modified version of The Severed Oath, a module available on his web site. The theme remained similar, and it used the same characters, although the details were altered enough to make it unrecognizable. I played the Mojh Mage Blade Karzagedaren. Kim played the Giant Champion of Life Tor-Gerren.
I had a little trouble working with the Karzagedaren character – he was supposed to be a strong-willed, impatient warrior – but I found it hard to find his zen. I, like others I've talked too, have been drawn to the Mage Blade class because it's the sort of spell-slinging warrior you always wanted but just flat-out can't do in D&D. But I actually wonder if it's one of the weaker classes in AU from a roleplaying perspective. Compared to the wonderfully thematic Akashic, Greenbond, Oathsworn, Unfettered, and Champion (just to pick a few) with their easy roleplaying hooks, the Mage Blade is a little generic.
Kim had better luck with her Giant character – Tor-Gerren was a noble sort and had some good roleplaying tie-ins in the adventure, so she was able to really get into the character. It helped that she was devastating in combat, as she had enough Giant racial levels to become Large, which means a longer reach and bigger, more damaging weapons. Of course, when it came to time to sneak around a bit, that's a bit hard to do when you're 12 feet tall and wearing Full Plate. And the 20 foot movement was kind of a bummer.
I had a good time with this, and it was a pleasure to meet with Monte Cook (and get him to sign our Arcana Evolved book!). He also introduced us to Tact-Tiles, which are a great alternative to the traditional battle mat. He has his own writeup of Origins on his website, which is a good read.
My other event was a D&D adventure from Amorphous Blob, which was more in the roleplaying/humor vein. A Wizard hires the party (which is all 12th level – I was a Ranger 8/Arcane Archer 4) to rid him of a pesky dragon that has taken up residence in the mountain next door. However, the more the party delves into the problem, the more things are not as they seem. For one, there are large numbers of demons wandering around for some reason. It turns out that this is more in the way of a suburban squabble over a fence than anything else, and the Wizard (who might be a weasel) may have summoned a high-level Demon Prince from the Abyss to kill the Dragon, but there was a miscalculation of size which left the huge demon bound and trapped in a tiny room from which he could not escape, but the gate to the abyss was jammed open, letting smaller demons through. The party had to sort out this mess, eventually convincing the Dragon and Wizard to make up and combine their might to seal the gate and unsummon the Demon.
This was an amusing and very entertaining adventure, and I had the opportunity to play with some very good roleplayers who really got into it. I think there was all of about 1 combat sequence which lasted only a few minutes (it was amusing too ... we had to take down two Demons, so all the spellcasters in the party just took a couple rounds to pour every enhancement spell in their arsenal into our Dwarven Warrior, who then single-handedly ran screaming towards them and took them out with a few quick axe blows).
I had to bail on the Paranoia game unfortunately, but Kim played and had a very good time, so she'll be running a session or two for our local buddies sometime soon.
I didn't buy any new RPG books at Origins, as GenCon is where most of the new RPGs get debuted it seems, but I did pick up a set of Tact-Tiles, and I added to my collection of Iron Wind Metal's Arcana Unearthed figures a few minis appropriate for my current game. Iron Heroes, the next "Variant Player's Handbook" from Malhavoc (Monte Cook's label) which will be released later this month, looks extremely promising and might be something to move on to in a year or two. But for the moment, between Arcana Unearthed, Paranoia, and D&D, I'm pretty much set.